RESUME
OBJECTIVE
My objective is to create fun believable characters, by using my extensive
experience in animation and production.
EXPERIENCE
Undead Labs June 2011 – Present
Seattle, WA
Principal Animator, Feb 2021 - Present
Animation Director 2015 - Feb 2021
State of Decay 2 - XBOX
● Responsible managing and directing the animators on staff
● Responsible for managing and directing up to 7 remote and in-house
animation contractors
● Worked with staff animators to establish the animation style
● Planned and directed multiple motion capture shoots
● Influential in designing the character rigs
● Worked closely with production on scheduling and animation budgets
Moonrise - Mobile (canceled project)
● Animated various fantasy characters
● Managed and directed the animator on staff
● Managed and directed up to 4 remote animation contractors
State of Decay June 2011 – June 2015
Seattle, WA
Sole Animator for State of Decay - XBLA
● Responsible for animating all 3rd person characters and Zombie hordes.
● Managed and directed up to 4 remote animation contractors
Animation Mentor May 2018 – Present
Online
Mentor - Game Animation Fundamentals Workshop
● Teach online classes in game animation fundamentals using Unreal Engine 5
● Provide detailed video critiques of students work
● Conduct Q&A sessions to the class once a week
● Help shape the curriculum
● Help students problem solve
● Provide feedback to Animation Mentor support on rigs, scripts,
and Unreal blueprint construction
Zipper Interactive October 2005 – June 2011
Animator
Redmond, WA
MAG - Massive Action Game - PS3
● Responsible for animating the first person character and weapons.
SOCOM 4: U.S. Navy Seals - PS3
● Duties include: Enhancing mocap, Keyframing, and making Previsualization movies.
Amaze Entertainment April 2003 – October 2005
Kirkland, WA
Lord of the Rings Tactics
Lead Animator
● Managed two other animators
● Managing animation assets and schedules
● Keyframing realistic characters and editing motion capture
● Influential in defining character rigging company wide
Digimon Rumble Arena 2- XBOX, PS2, GameCube
Animator
● Animated various anime/cartoony characters from the Digimon Universe
● Influential in defining the style and timing of the animations
Lead Animator on multiple game demos, prototypes and cutscenes.
● Responsible for animating the main characters
● Managed up to four animators
● Responsible for pre-production, scheduling, naming conventions, character rigging,
and character sheets.
Escape Factory Nov. 2002 – March 2003
Seattle, WA
Unreleased XBOX title
Animator
● Hired to animate one of two main playable characters
● Animated various cartoony monsters
● Influential in improving melee combat system for the main character
Sucker Punch Productions 1998 – 2002
Bellevue, WA
Sly Cooper and the Thievius Raccoonus - PS2
Lead 3D modeler and animator
● Modeled and animated the title character Sly Cooper, as well as some of the non-playable
characters in the game
● Played a key role in an award winning effort for animation from the Academy of Interactive
Arts and Sciences
● Played a key role in establishing the personality of the main character
● Influential in developing the way character animation is used in the Sucker Punch
game engine
● Influential in the creation of production tools for modeling, animation, and scene management
● Lead a team of four level designers in the creation of cartoony 3D game environments
● Managed physical properties on objects, performance issues and gameplay enhancements in
the environments that I worked on.
Rocket Robot on Wheels - N64
Lead Modeler
● Designed and modeled 3 of the 7 worlds
● Animated the opening movie and modeled out the environment that it takes place in
● Managed physical properties on objects, performance issues, and gameplay enhancements
in the environments that I worked on.
Microsoft 1991 - 1998
Redmond, WA
Temporary Employee
● 3D Animator and modeler for “NFL Fever 2000” PC game 7/97 to 7/98
● Lead 3D artist for Interactive Media Production (IMP) 7/95 to 7/97, where I designed
and produced flight maneuver help animations for Flight Simulator, which was one
of many projects done for a variety of clients at the IMP
● 2D animator on a variety of CD-ROM titles including Bookshelf ’91, ‘92 and Encarta,
from 1991 to July 1995
Reid Johnson Design 1992-1995
Seattle, WA
Animation, Illustration and Design
● Clients included: Microsoft, Asymetrix, Aldus, PrintNorthwest, WallData, McCaw Cellular,
and Multicom
● 1991–1993 Asymetrix Corporation Bellevue, WA Graphic Designer
● Designed, produced and illustrated the Toolbook On-line tutorial, Compel, and
Media-Blitz marketing demos
● 1989–1991 Aldus Corporation Seattle, WA
● Page layout and illustration for Aldus Pagemaker and Aldus Freehand documentation
and on-line tutorials
EDUCATION
Animation Mentor April 2007 - September 2008
On-line
● Created a piece that was chosen for the Student Showcase for Summer 2008.
● Graduated with Advanced Studies in Character Animation Certificate
Cornish College of the Arts 1986 – 1989
Seattle, WA
● B.F.A. in Graphic Design
University of Washington 1984 – 1986
Seattle, WA
● Studied Graphic Design
Green River Community College 1982-1984
Auburn, WA
● Studied Architectural and Mechanical Drafting
References available on request
[email protected]
OBJECTIVE
My objective is to create fun believable characters, by using my extensive
experience in animation and production.
EXPERIENCE
Undead Labs June 2011 – Present
Seattle, WA
Principal Animator, Feb 2021 - Present
Animation Director 2015 - Feb 2021
State of Decay 2 - XBOX
● Responsible managing and directing the animators on staff
● Responsible for managing and directing up to 7 remote and in-house
animation contractors
● Worked with staff animators to establish the animation style
● Planned and directed multiple motion capture shoots
● Influential in designing the character rigs
● Worked closely with production on scheduling and animation budgets
Moonrise - Mobile (canceled project)
● Animated various fantasy characters
● Managed and directed the animator on staff
● Managed and directed up to 4 remote animation contractors
State of Decay June 2011 – June 2015
Seattle, WA
Sole Animator for State of Decay - XBLA
● Responsible for animating all 3rd person characters and Zombie hordes.
● Managed and directed up to 4 remote animation contractors
Animation Mentor May 2018 – Present
Online
Mentor - Game Animation Fundamentals Workshop
● Teach online classes in game animation fundamentals using Unreal Engine 5
● Provide detailed video critiques of students work
● Conduct Q&A sessions to the class once a week
● Help shape the curriculum
● Help students problem solve
● Provide feedback to Animation Mentor support on rigs, scripts,
and Unreal blueprint construction
Zipper Interactive October 2005 – June 2011
Animator
Redmond, WA
MAG - Massive Action Game - PS3
● Responsible for animating the first person character and weapons.
SOCOM 4: U.S. Navy Seals - PS3
● Duties include: Enhancing mocap, Keyframing, and making Previsualization movies.
Amaze Entertainment April 2003 – October 2005
Kirkland, WA
Lord of the Rings Tactics
Lead Animator
● Managed two other animators
● Managing animation assets and schedules
● Keyframing realistic characters and editing motion capture
● Influential in defining character rigging company wide
Digimon Rumble Arena 2- XBOX, PS2, GameCube
Animator
● Animated various anime/cartoony characters from the Digimon Universe
● Influential in defining the style and timing of the animations
Lead Animator on multiple game demos, prototypes and cutscenes.
● Responsible for animating the main characters
● Managed up to four animators
● Responsible for pre-production, scheduling, naming conventions, character rigging,
and character sheets.
Escape Factory Nov. 2002 – March 2003
Seattle, WA
Unreleased XBOX title
Animator
● Hired to animate one of two main playable characters
● Animated various cartoony monsters
● Influential in improving melee combat system for the main character
Sucker Punch Productions 1998 – 2002
Bellevue, WA
Sly Cooper and the Thievius Raccoonus - PS2
Lead 3D modeler and animator
● Modeled and animated the title character Sly Cooper, as well as some of the non-playable
characters in the game
● Played a key role in an award winning effort for animation from the Academy of Interactive
Arts and Sciences
● Played a key role in establishing the personality of the main character
● Influential in developing the way character animation is used in the Sucker Punch
game engine
● Influential in the creation of production tools for modeling, animation, and scene management
● Lead a team of four level designers in the creation of cartoony 3D game environments
● Managed physical properties on objects, performance issues and gameplay enhancements in
the environments that I worked on.
Rocket Robot on Wheels - N64
Lead Modeler
● Designed and modeled 3 of the 7 worlds
● Animated the opening movie and modeled out the environment that it takes place in
● Managed physical properties on objects, performance issues, and gameplay enhancements
in the environments that I worked on.
Microsoft 1991 - 1998
Redmond, WA
Temporary Employee
● 3D Animator and modeler for “NFL Fever 2000” PC game 7/97 to 7/98
● Lead 3D artist for Interactive Media Production (IMP) 7/95 to 7/97, where I designed
and produced flight maneuver help animations for Flight Simulator, which was one
of many projects done for a variety of clients at the IMP
● 2D animator on a variety of CD-ROM titles including Bookshelf ’91, ‘92 and Encarta,
from 1991 to July 1995
Reid Johnson Design 1992-1995
Seattle, WA
Animation, Illustration and Design
● Clients included: Microsoft, Asymetrix, Aldus, PrintNorthwest, WallData, McCaw Cellular,
and Multicom
● 1991–1993 Asymetrix Corporation Bellevue, WA Graphic Designer
● Designed, produced and illustrated the Toolbook On-line tutorial, Compel, and
Media-Blitz marketing demos
● 1989–1991 Aldus Corporation Seattle, WA
● Page layout and illustration for Aldus Pagemaker and Aldus Freehand documentation
and on-line tutorials
EDUCATION
Animation Mentor April 2007 - September 2008
On-line
● Created a piece that was chosen for the Student Showcase for Summer 2008.
● Graduated with Advanced Studies in Character Animation Certificate
Cornish College of the Arts 1986 – 1989
Seattle, WA
● B.F.A. in Graphic Design
University of Washington 1984 – 1986
Seattle, WA
● Studied Graphic Design
Green River Community College 1982-1984
Auburn, WA
● Studied Architectural and Mechanical Drafting
References available on request
[email protected]